![]() ![]() Is there anything else outside of a bounce that can cause a creature to lose some or all of their damage before a turn ends but AFTER they've actually taken the damage? Unless I've missed something (Someone please correct me if I'm wrong or missed yet another new mechanic/keyword). a 2/4 creature that blocks a 3/3 would still be a 2/4 creature afterwards, it would just have 3 damage on it until the end of turn, and any spell that explicitly looks at a creatures toughness would still see 4.įrom a 'state' observation, there is no such thing as damage reduction after the fact, only damage PREVENTION from incremental to total outside of the use of 'regeneration' nowadays. While this makes it very apparent how much damage a creature needs to take to be killed in normal circumstances, this is NEVER actually the true state of the board in magic. It just hurts my head to see this, every time.Īrena represents damage to a monster by incorrectly subtracting from the def value. not a 1/0 as it actually shows, because damage DOES NOT CHANGE THE TOUGHNESS VALUE. >Arena being the badly programmed UI that it is: a 2/2 indestructible creature with 1 damage and a -1/-1 (effect or counter) would end up a 1/1 indestructible creature with one damage on it that cannot kill it. It means players are always seeing a lie on the field whenever ANY creatures take damage. Indestructible is a rule that Arena explicitly hates to see because if their decision to visibly deduct from toughness to show damage taken in an easy to observe format. r/magicTCG is not produced, endorsed, supported by, or affiliated with Wizards of the Coast. Magic: The Gathering, including card images, symbols, and text, is © Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.
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